Unity3D如何实现渐变颜色效果
小编这次要给大家分享的是Unity3D如何实现渐变颜色效果,文章内容丰富,感兴趣的小伙伴可以来了解一下,希望大家阅读完这篇文章之后能够有所收获。
成都网络公司-成都网站建设公司创新互联公司10年经验成就非凡,专业从事网站设计、成都网站设计,成都网页设计,成都网页制作,软文营销,广告投放平台等。10年来已成功提供全面的成都网站建设方案,打造行业特色的成都网站建设案例,建站热线:18980820575,我们期待您的来电!
效果图:
using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace ExtraFoundation.Components { [AddComponentMenu("UI/Effects/Gradient")] public class UIGradient : BaseMeshEffect { #region Public Declarations public enum Type { Vertical, Horizontal } #endregion #region Public Properties public Type GradientType = Type.Vertical; [Range(-1f, 1f)] public float Offset = 0f; public Gradient gradient; #endregion #region Public Methods public override void ModifyMesh(VertexHelper helper) { if (!IsActive() || helper.currentVertCount == 0) { return; } vertexList.Clear(); helper.GetUIVertexStream(vertexList); int nCount = vertexList.Count; switch (GradientType) { case Type.Vertical: { float fBottomY = vertexList[0].position.y; float fTopY = vertexList[0].position.y; float fYPos = 0f; for (int i = nCount - 1; i >= 1; --i) { fYPos = vertexList[i].position.y; if (fYPos > fTopY) fTopY = fYPos; else if (fYPos < fBottomY) fBottomY = fYPos; } float fUIElementHeight = 1f / (fTopY - fBottomY); UIVertex v = new UIVertex(); for (int i = 0; i < helper.currentVertCount; i++) { helper.PopulateUIVertex(ref v, i); v.color = gradient.Evaluate((v.position.y - fBottomY) * fUIElementHeight - Offset); helper.SetUIVertex(v, i); } } break; case Type.Horizontal: { float fLeftX = vertexList[0].position.x; float fRightX = vertexList[0].position.x; float fXPos = 0f; for (int i = nCount - 1; i >= 1; --i) { fXPos = vertexList[i].position.x; if (fXPos > fRightX) fRightX = fXPos; else if (fXPos < fLeftX) fLeftX = fXPos; } float fUIElementWidth = 1f / (fRightX - fLeftX); UIVertex v = new UIVertex(); for (int i = 0; i < helper.currentVertCount; i++) { helper.PopulateUIVertex(ref v, i); v.color = gradient.Evaluate((v.position.x - fLeftX) * fUIElementWidth - Offset); helper.SetUIVertex(v, i); } } break; default: break; } } #endregion #region Internal Fields private ListvertexList = new List (); #endregion } }
看完这篇关于Unity3D如何实现渐变颜色效果的文章,如果觉得文章内容写得不错的话,可以把它分享出去给更多人看到。
新闻名称:Unity3D如何实现渐变颜色效果
本文URL:http://ybzwz.com/article/iicjej.html