KubernetesJobController怎么构造

这篇文章主要讲解了“Kubernetes Job Controller怎么构造”,文中的讲解内容简单清晰,易于学习与理解,下面请大家跟着小编的思路慢慢深入,一起来研究和学习“Kubernetes Job Controller怎么构造”吧!

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实现流程图

废话不多说,先把完整流程贴出来。

Kubernetes Job Controller怎么构造

New JobController

type JobController struct {
	kubeClient clientset.Interface
	podControl controller.PodControlInterface

	// To allow injection of updateJobStatus for testing.
	updateHandler func(job *batch.Job) error
	syncHandler   func(jobKey string) (bool, error)
	// podStoreSynced returns true if the pod store has been synced at least once.
	// Added as a member to the struct to allow injection for testing.
	podStoreSynced cache.InformerSynced
	// jobStoreSynced returns true if the job store has been synced at least once.
	// Added as a member to the struct to allow injection for testing.
	jobStoreSynced cache.InformerSynced

	// A TTLCache of pod creates/deletes each rc expects to see
	expectations controller.ControllerExpectationsInterface

	// A store of jobs
	jobLister batchv1listers.JobLister

	// A store of pods, populated by the podController
	podStore corelisters.PodLister

	// Jobs that need to be updated
	queue workqueue.RateLimitingInterface

	recorder record.EventRecorder
}


func NewJobController(podInformer coreinformers.PodInformer, jobInformer batchinformers.JobInformer, kubeClient clientset.Interface) *JobController {
	eventBroadcaster := record.NewBroadcaster()
	eventBroadcaster.StartLogging(glog.Infof)
	// TODO: remove the wrapper when every clients have moved to use the clientset.
	eventBroadcaster.StartRecordingToSink(&v1core.EventSinkImpl{Interface: v1core.New(kubeClient.CoreV1().RESTClient()).Events("")})

	if kubeClient != nil && kubeClient.CoreV1().RESTClient().GetRateLimiter() != nil {
		metrics.RegisterMetricAndTrackRateLimiterUsage("job_controller", kubeClient.CoreV1().RESTClient().GetRateLimiter())
	}

	jm := &JobController{
		kubeClient: kubeClient,
		podControl: controller.RealPodControl{
			KubeClient: kubeClient,
			Recorder:   eventBroadcaster.NewRecorder(scheme.Scheme, v1.EventSource{Component: "job-controller"}),
		},
		expectations: controller.NewControllerExpectations(),
		queue:        workqueue.NewNamedRateLimitingQueue(workqueue.NewItemExponentialFailureRateLimiter(DefaultJobBackOff, MaxJobBackOff), "job"),
		recorder:     eventBroadcaster.NewRecorder(scheme.Scheme, v1.EventSource{Component: "job-controller"}),
	}

	jobInformer.Informer().AddEventHandler(cache.ResourceEventHandlerFuncs{
		AddFunc:    jm.enqueueController,
		UpdateFunc: jm.updateJob,
		DeleteFunc: jm.enqueueController,
	})
	jm.jobLister = jobInformer.Lister()
	jm.jobStoreSynced = jobInformer.Informer().HasSynced

	podInformer.Informer().AddEventHandler(cache.ResourceEventHandlerFuncs{
		AddFunc:    jm.addPod,
		UpdateFunc: jm.updatePod,
		DeleteFunc: jm.deletePod,
	})
	jm.podStore = podInformer.Lister()
	jm.podStoreSynced = podInformer.Informer().HasSynced

	jm.updateHandler = jm.updateJobStatus
	jm.syncHandler = jm.syncJob

	return jm
}
  • 构造JobController,并初始化相关数据,比如rate limiter queue;

  • watch pod and job object;

  • 注册podInformer的add/del/update EventHandler;

  • 注册jobInformer的add/del/update EventHandler;

  • 注册updataHandler为updateJobStatus,用来更新Job状态;

  • 注册syncHandler为syncJob,用来进行处理queue中的Job;

JobController Run

// Run the main goroutine responsible for watching and syncing jobs.
func (jm *JobController) Run(workers int, stopCh <-chan struct{}) {
	defer utilruntime.HandleCrash()
	defer jm.queue.ShutDown()

	glog.Infof("Starting job controller")
	defer glog.Infof("Shutting down job controller")

	if !controller.WaitForCacheSync("job", stopCh, jm.podStoreSynced, jm.jobStoreSynced) {
		return
	}

	for i := 0; i < workers; i++ {
		go wait.Until(jm.worker, time.Second, stopCh)
	}

	<-stopCh
}
// worker runs a worker thread that just dequeues items, processes them, and marks them done.
// It enforces that the syncHandler is never invoked concurrently with the same key.
func (jm *JobController) worker() {
	for jm.processNextWorkItem() {
	}
}

func (jm *JobController) processNextWorkItem() bool {
	key, quit := jm.queue.Get()
	if quit {
		return false
	}
	defer jm.queue.Done(key)

	forget, err := jm.syncHandler(key.(string))
	if err == nil {
		if forget {
			jm.queue.Forget(key)
		}
		return true
	}

	utilruntime.HandleError(fmt.Errorf("Error syncing job: %v", err))
	jm.queue.AddRateLimited(key)

	return true
}
  • WaitForCacheSync等待jobController cache同步;

  • 启动5个goruntine,每个协程分别执行worker,每个worker执行完后等待1s,继续执行,如此循环;

  • worker负责从从queue中get job key,对每个job,调用syncJob进行同步,如果syncJob成功,则forget the job(其实就是让rate limiter 停止tracking it),否则将该key再次加入到queue中,等待下次sync。

syncJob

// syncJob will sync the job with the given key if it has had its expectations fulfilled, meaning
// it did not expect to see any more of its pods created or deleted. This function is not meant to be invoked
// concurrently with the same key.
func (jm *JobController) syncJob(key string) (bool, error) {
	startTime := time.Now()
	defer func() {
		glog.V(4).Infof("Finished syncing job %q (%v)", key, time.Now().Sub(startTime))
	}()

	ns, name, err := cache.SplitMetaNamespaceKey(key)
	if err != nil {
		return false, err
	}
	if len(ns) == 0 || len(name) == 0 {
		return false, fmt.Errorf("invalid job key %q: either namespace or name is missing", key)
	}
	sharedJob, err := jm.jobLister.Jobs(ns).Get(name)
	if err != nil {
		if errors.IsNotFound(err) {
			glog.V(4).Infof("Job has been deleted: %v", key)
			jm.expectations.DeleteExpectations(key)
			return true, nil
		}
		return false, err
	}
	job := *sharedJob

	// if job was finished previously, we don't want to redo the termination
	if IsJobFinished(&job) {
		return true, nil
	}

	// retrieve the previous number of retry
	previousRetry := jm.queue.NumRequeues(key)

	// Check the expectations of the job before counting active pods, otherwise a new pod can sneak in
	// and update the expectations after we've retrieved active pods from the store. If a new pod enters
	// the store after we've checked the expectation, the job sync is just deferred till the next relist.
	jobNeedsSync := jm.expectations.SatisfiedExpectations(key)

	pods, err := jm.getPodsForJob(&job)
	if err != nil {
		return false, err
	}

	activePods := controller.FilterActivePods(pods)
	active := int32(len(activePods))
	succeeded, failed := getStatus(pods)
	conditions := len(job.Status.Conditions)
	// job first start
	if job.Status.StartTime == nil {
		now := metav1.Now()
		job.Status.StartTime = &now
		// enqueue a sync to check if job past ActiveDeadlineSeconds
		if job.Spec.ActiveDeadlineSeconds != nil {
			glog.V(4).Infof("Job %s have ActiveDeadlineSeconds will sync after %d seconds",
				key, *job.Spec.ActiveDeadlineSeconds)
			jm.queue.AddAfter(key, time.Duration(*job.Spec.ActiveDeadlineSeconds)*time.Second)
		}
	}

	var manageJobErr error
	jobFailed := false
	var failureReason string
	var failureMessage string

	jobHaveNewFailure := failed > job.Status.Failed

	// check if the number of failed jobs increased since the last syncJob
	if jobHaveNewFailure && (int32(previousRetry)+1 > *job.Spec.BackoffLimit) {
		jobFailed = true
		failureReason = "BackoffLimitExceeded"
		failureMessage = "Job has reach the specified backoff limit"
	} else if pastActiveDeadline(&job) {
		jobFailed = true
		failureReason = "DeadlineExceeded"
		failureMessage = "Job was active longer than specified deadline"
	}

	if jobFailed {
		errCh := make(chan error, active)
		jm.deleteJobPods(&job, activePods, errCh)
		select {
		case manageJobErr = <-errCh:
			if manageJobErr != nil {
				break
			}
		default:
		}

		// update status values accordingly
		failed += active
		active = 0
		job.Status.Conditions = append(job.Status.Conditions, newCondition(batch.JobFailed, failureReason, failureMessage))
		jm.recorder.Event(&job, v1.EventTypeWarning, failureReason, failureMessage)
	} else {
		if jobNeedsSync && job.DeletionTimestamp == nil {
			active, manageJobErr = jm.manageJob(activePods, succeeded, &job)
		}
		completions := succeeded
		complete := false
		if job.Spec.Completions == nil {
			// This type of job is complete when any pod exits with success.
			// Each pod is capable of
			// determining whether or not the entire Job is done.  Subsequent pods are
			// not expected to fail, but if they do, the failure is ignored.  Once any
			// pod succeeds, the controller waits for remaining pods to finish, and
			// then the job is complete.
			if succeeded > 0 && active == 0 {
				complete = true
			}
		} else {
			// Job specifies a number of completions.  This type of job signals
			// success by having that number of successes.  Since we do not
			// start more pods than there are remaining completions, there should
			// not be any remaining active pods once this count is reached.
			if completions >= *job.Spec.Completions {
				complete = true
				if active > 0 {
					jm.recorder.Event(&job, v1.EventTypeWarning, "TooManyActivePods", "Too many active pods running after completion count reached")
				}
				if completions > *job.Spec.Completions {
					jm.recorder.Event(&job, v1.EventTypeWarning, "TooManySucceededPods", "Too many succeeded pods running after completion count reached")
				}
			}
		}
		if complete {
			job.Status.Conditions = append(job.Status.Conditions, newCondition(batch.JobComplete, "", ""))
			now := metav1.Now()
			job.Status.CompletionTime = &now
		}
	}

	forget := false
	// no need to update the job if the status hasn't changed since last time
	if job.Status.Active != active || job.Status.Succeeded != succeeded || job.Status.Failed != failed || len(job.Status.Conditions) != conditions {
		job.Status.Active = active
		job.Status.Succeeded = succeeded
		job.Status.Failed = failed

		if err := jm.updateHandler(&job); err != nil {
			return false, err
		}

		if jobHaveNewFailure && !IsJobFinished(&job) {
			// returning an error will re-enqueue Job after the backoff period
			return false, fmt.Errorf("failed pod(s) detected for job key %q", key)
		}

		forget = true
	}

	return forget, manageJobErr
}
  • 从Indexer中查找指定的Job是否存在,如果不存在,则从expectations中删除该job,流程结束返回true。否则继续下面流程。

  • 根据JobCondition Complete or Failed判断Job是否Finished,如果Finished,则流程结束返回true,否则继续下面流程。

  • 调用SatisfiedExpectations,如果ControlleeExpectations中待add和del都<=0,或者expectations已经超过5分钟没更新过了,则返回jobNeedsSync=true,表示需要进行一次manageJob了。

  • 对于那些第一次启动的jobs (StartTime==nil), 需要把设置StartTime,并且如果ActiveDeadlineSeconds不为空,则经过ActiveDeadlineSeconds后再次把该job加入到queue中进行sync。

  • 获取该job管理的所有pods,过滤出activePods,计算出actived,successed,failed pods的数量。如果failed > job.Status.Failed,说明该job又有新failed Pods了,则jobHaveNewFailure为true。

  • 如果jobHaveNewFailure,并且queue记录的该job retry次数加1,比job.Spec.BackoffLimit(默认为6),则表示该job BackoffLimitExceeded,jobFailed。如果job StartTime到现在为止的历时>=ActiveDeadlineSeconds,则表示该job DeadlineExceeded,jobFailed。

  • 如果jobFailed,则用sync.WaitGroup并发等待删除所有的前面过滤出来的activePods,删除成功,则failed += acitve, active = 0, 并设置Condition Failed为true。

  • 如果job not failed, jobNeedSync为true,并且job的DeletionTimestamp为空(没有标记为删除),则调用manageJob对Job管理的pods根据复杂的策略进行add or del。

  • 如果job not failed且job.Spec.Completions为nil,表示This type of job is complete when any pod exits with success。因此如果succeeded > 0 && active == 0,则表示job completed。

  • 如果如果job not failed且job.Spec.Completions不为nil,表示This type of job signals success by having that number of successes。因此如果succeeded >= job.Spec.Completions,则表示job completed。

  • 如果job completed,则更新其Conditions Complete为true,并设置CompletionTime。

  • 接下来invoke updateJobStatus更新etcd中job状态,如果更新失败,则返回false,该job将再次加入queue。如果jobHaveNewFailure为true,并且Job Condition显示该Job not Finished,则返回false,该job将再次加入queue。

manageJob

// manageJob is the core method responsible for managing the number of running
// pods according to what is specified in the job.Spec.
// Does NOT modify .
func (jm *JobController) manageJob(activePods []*v1.Pod, succeeded int32, job *batch.Job) (int32, error) {
	var activeLock sync.Mutex
	active := int32(len(activePods))
	parallelism := *job.Spec.Parallelism
	jobKey, err := controller.KeyFunc(job)
	if err != nil {
		utilruntime.HandleError(fmt.Errorf("Couldn't get key for job %#v: %v", job, err))
		return 0, nil
	}

	var errCh chan error
	if active > parallelism {
		diff := active - parallelism
		errCh = make(chan error, diff)
		jm.expectations.ExpectDeletions(jobKey, int(diff))
		glog.V(4).Infof("Too many pods running job %q, need %d, deleting %d", jobKey, parallelism, diff)
		// Sort the pods in the order such that not-ready < ready, unscheduled
		// < scheduled, and pending < running. This ensures that we delete pods
		// in the earlier stages whenever possible.
		sort.Sort(controller.ActivePods(activePods))

		active -= diff
		wait := sync.WaitGroup{}
		wait.Add(int(diff))
		for i := int32(0); i < diff; i++ {
			go func(ix int32) {
				defer wait.Done()
				if err := jm.podControl.DeletePod(job.Namespace, activePods[ix].Name, job); err != nil {
					defer utilruntime.HandleError(err)
					// Decrement the expected number of deletes because the informer won't observe this deletion
					glog.V(2).Infof("Failed to delete %v, decrementing expectations for job %q/%q", activePods[ix].Name, job.Namespace, job.Name)
					jm.expectations.DeletionObserved(jobKey)
					activeLock.Lock()
					active++
					activeLock.Unlock()
					errCh <- err
				}
			}(i)
		}
		wait.Wait()

	} else if active < parallelism {
		wantActive := int32(0)
		if job.Spec.Completions == nil {
			// Job does not specify a number of completions.  Therefore, number active
			// should be equal to parallelism, unless the job has seen at least
			// once success, in which leave whatever is running, running.
			if succeeded > 0 {
				wantActive = active
			} else {
				wantActive = parallelism
			}
		} else {
			// Job specifies a specific number of completions.  Therefore, number
			// active should not ever exceed number of remaining completions.
			wantActive = *job.Spec.Completions - succeeded
			if wantActive > parallelism {
				wantActive = parallelism
			}
		}
		diff := wantActive - active
		if diff < 0 {
			utilruntime.HandleError(fmt.Errorf("More active than wanted: job %q, want %d, have %d", jobKey, wantActive, active))
			diff = 0
		}
		jm.expectations.ExpectCreations(jobKey, int(diff))
		errCh = make(chan error, diff)
		glog.V(4).Infof("Too few pods running job %q, need %d, creating %d", jobKey, wantActive, diff)

		active += diff
		wait := sync.WaitGroup{}

		// Batch the pod creates. Batch sizes start at SlowStartInitialBatchSize
		// and double with each successful iteration in a kind of "slow start".
		// This handles attempts to start large numbers of pods that would
		// likely all fail with the same error. For example a project with a
		// low quota that attempts to create a large number of pods will be
		// prevented from spamming the API service with the pod create requests
		// after one of its pods fails.  Conveniently, this also prevents the
		// event spam that those failures would generate.
		for batchSize := int32(integer.IntMin(int(diff), controller.SlowStartInitialBatchSize)); diff > 0; batchSize = integer.Int32Min(2*batchSize, diff) {
			errorCount := len(errCh)
			wait.Add(int(batchSize))
			for i := int32(0); i < batchSize; i++ {
				go func() {
					defer wait.Done()
					err := jm.podControl.CreatePodsWithControllerRef(job.Namespace, &job.Spec.Template, job, metav1.NewControllerRef(job, controllerKind))
					if err != nil && errors.IsTimeout(err) {
						// Pod is created but its initialization has timed out.
						// If the initialization is successful eventually, the
						// controller will observe the creation via the informer.
						// If the initialization fails, or if the pod keeps
						// uninitialized for a long time, the informer will not
						// receive any update, and the controller will create a new
						// pod when the expectation expires.
						return
					}
					if err != nil {
						defer utilruntime.HandleError(err)
						// Decrement the expected number of creates because the informer won't observe this pod
						glog.V(2).Infof("Failed creation, decrementing expectations for job %q/%q", job.Namespace, job.Name)
						jm.expectations.CreationObserved(jobKey)
						activeLock.Lock()
						active--
						activeLock.Unlock()
						errCh <- err
					}
				}()
			}
			wait.Wait()
			// any skipped pods that we never attempted to start shouldn't be expected.
			skippedPods := diff - batchSize
			if errorCount < len(errCh) && skippedPods > 0 {
				glog.V(2).Infof("Slow-start failure. Skipping creation of %d pods, decrementing expectations for job %q/%q", skippedPods, job.Namespace, job.Name)
				active -= skippedPods
				for i := int32(0); i < skippedPods; i++ {
					// Decrement the expected number of creates because the informer won't observe this pod
					jm.expectations.CreationObserved(jobKey)
				}
				// The skipped pods will be retried later. The next controller resync will
				// retry the slow start process.
				break
			}
			diff -= batchSize
		}
	}

	select {
	case err := <-errCh:
		// all errors have been reported before, we only need to inform the controller that there was an error and it should re-try this job once more next time.
		if err != nil {
			return active, err
		}
	default:
	}

	return active, nil
}
  • 如果active > job.Spec.Parallelism, 表示要scale down:

    • 计算active与parallelism的差值diff,修改ControllerExpectations中该job的dels为diff,表示要删除diff这么多的pod。

    • 计算active与parallelism的差值diff,修改ControllerExpectations中该job的dels为diff,表示要删除diff这么多的pod。

    • 将activePods中的Pods按照not-ready < ready, unscheduled < scheduled, pending < running进行排序,确保先删除stage越早的pods。

    • 更新active (active减去diff),用sync.WaitGroup并发等待删除etcd中那些Pods。如果删除某个Pod失败,active要加1,expectations中dels要减1.

    • 返回active

  • 如果active < job.Spec.Parallelism, 表示要scale up:

    • 如果job.Spec.Completions为nil,且succeeded大于0,则diff设为0;如果job.Spec.Completions为nil,但successed = 0,则diff为 parallelism-active;如果job.Spec.Completions不为nil,则diff为max(job.Spec.Completions - succeeded,parallelim) - active;

    • 修改ControllerExpectations中该job的adds为diff,表示要新增diff这么多的pod。

    • 更新active (active加上diff),用sync.WaitGroup分批的创建Pods,第一批创建1个(代码写死SlowStartInitialBatchSize = 1),第二批创建2,然后4,8,16...这样下去,但是每次不能超过diff的值。每一批创建pod后,注意更新diff的值(减去batchsize)。如果某一批创建过程Pods中存在失败情况,则更新active和expectations中adds,且不进行后续未启动的批量创建pods行为。

  • 如果active == job.Spec.Parallelism,返回active。

感谢各位的阅读,以上就是“Kubernetes Job Controller怎么构造”的内容了,经过本文的学习后,相信大家对Kubernetes Job Controller怎么构造这一问题有了更深刻的体会,具体使用情况还需要大家实践验证。这里是创新互联,小编将为大家推送更多相关知识点的文章,欢迎关注!


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