STL的框架实现
1、模板的特化
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泛化模板 : 对各种不同版本的特殊化处理---->特化;
2、萃取
拿相同的代码提取不同的类型;
3、整个搭建框架如下:
在这里已经不关心空间配置器是如何实现的;
其框架代码如下:
#ifndef _MEMORY_H_ #define _MEMORY_H_ #include"stl_alloc.h" #include"stl_iterator.h" #include"type_traits.h" #include"stl_construct.h" #include"stl_uninitialized.h" #endif //////////////////////////////////////////////////////////////////////////////////// #if 1 #include#include #include using namespace std; //#define __THROW_BAD_ALLOC throw bad_alloc #define __THROW_BAD_ALLOC cerr<<"Throw bad alloc, Out Of Memory."< #define __THROW_BAD_ALLOC cerr<<"out of memory"< class __malloc_alloc_template{ private: static void* oom_malloc(size_t); static void* oom_realloc(void *, size_t); static void(* __malloc_alloc_oom_handler)(); public: static void* allocate(size_t n){ void *result = malloc(n); if(0 == result){ result = oom_malloc(n); } return result; } static void deallocate(void *p, size_t){ free(p); } static void* reallocate(void *p, size_t, size_t new_sz){ void *result = realloc(p, new_sz); if(0 == result){ oom_realloc(p,new_sz); } return result; } public: //set_new_handler(Out_Of_Memory); static void(*set_malloc_handler(void(*f)()))(){ void(*old)() = __malloc_alloc_oom_handler; __malloc_alloc_oom_handler = f; return old; } }; template void (*__malloc_alloc_template ::__malloc_alloc_oom_handler)() = 0; template void* __malloc_alloc_template ::oom_malloc(size_t n){ void *result; void(* my_malloc_handler)(); for(;;){ my_malloc_handler = __malloc_alloc_oom_handler; if(0 == my_malloc_handler){ __THROW_BAD_ALLOC; } (*my_malloc_handler)(); result = malloc(n); if(result){ return result; } } } template void* __malloc_alloc_template ::oom_realloc(void *p, size_t n){ void(*my_malloc_handler)(); void *result; for(;;){ my_malloc_handler = __malloc_alloc_oom_handler; if(0 == my_malloc_handler){ __THROW_BAD_ALLOC; } (*my_malloc_handler)(); result = realloc(p, n); if(result){ return result; } } } typedef __malloc_alloc_template<0> malloc_alloc; ///////////////////////////////////////////////////////////////////////////////////// enum {__ALIGN = 8}; enum {__MAX_BYTES = 128}; enum {__NFREELISTS = __MAX_BYTES / __ALIGN}; template class __default_alloc_template{ public: static void* allocate(size_t n); static void deallocate(void *p, size_t n); static void* reallocate(void *p, size_t, size_t new_sz); private: static size_t ROUND_UP(size_t bytes){ return (((bytes) + __ALIGN-1) & ~(__ALIGN-1)); } private: union obj{ union obj * free_list_link; char client_data[1]; }; private: static obj* volatile free_list[__NFREELISTS]; static size_t FREELIST_INDEX(size_t bytes){ return ((bytes)+__ALIGN-1) / __ALIGN-1; } private: static char *start_free; static char *end_free; static size_t heap_size; static void *refill(size_t n); static char* chunk_alloc(size_t size, int &nobjs); }; template char* __default_alloc_template ::start_free = 0; template char* __default_alloc_template ::end_free = 0; template size_t __default_alloc_template ::heap_size = 0; template typename __default_alloc_template ::obj* volatile __default_alloc_template ::free_list[__NFREELISTS] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; template void* __default_alloc_template ::allocate(size_t n){ obj * volatile *my_free_list; obj *result; if(n > __MAX_BYTES){ return malloc_alloc::allocate(n); } my_free_list = free_list + FREELIST_INDEX(n); result = *my_free_list; if(result == 0){ void *r = refill(ROUND_UP(n)); return r; } *my_free_list = result->free_list_link; return result; } template void* __default_alloc_template ::refill(size_t n){ int nobjs = 20; char *chunk = chunk_alloc(n, nobjs); obj * volatile *my_free_list; obj *result; obj *current_obj, *next_obj; int i; if(1 == nobjs){ return chunk; } my_free_list = free_list + FREELIST_INDEX(n); result = (obj*)chunk; *my_free_list = next_obj = (obj*)(chunk+n); for(i=1; ; ++i){ current_obj = next_obj; next_obj = (obj*)((char*)next_obj+n); if(nobjs - 1 == i){ current_obj->free_list_link = 0; break; }else{ current_obj->free_list_link = next_obj; } } return result; } template char* __default_alloc_template ::chunk_alloc(size_t size, int &nobjs){ char *result; size_t total_bytes = size * nobjs; size_t bytes_left = end_free - start_free; if(bytes_left >= total_bytes){ result = start_free; start_free += total_bytes; return result; } else if(bytes_left >= size){ nobjs = bytes_left / size; total_bytes = size * nobjs; result = start_free; start_free += total_bytes; return result; }else{ size_t bytes_to_get = 2 * total_bytes + ROUND_UP(heap_size >> 4); if(bytes_left > 0){ obj * volatile * my_free_list = free_list + FREELIST_INDEX(bytes_left); ((obj*)start_free)->free_list_link = *my_free_list; *my_free_list = (obj *)start_free; } start_free = (char *)malloc(bytes_to_get); if(0 == start_free){ int i; obj * volatile *my_free_list, *p; for(i=size; i<=__MAX_BYTES; i += __ALIGN){ my_free_list = free_list + FREELIST_INDEX(i); p = *my_free_list; if(0 != p){ *my_free_list = p->free_list_link; start_free = (char *)p; end_free = start_free + i; return chunk_alloc(size, nobjs); } } end_free = 0; start_free = (char *)malloc_alloc::allocate(bytes_to_get); } heap_size += bytes_to_get; end_free = start_free + bytes_to_get; return chunk_alloc(size, nobjs); } } ///////////////////////////////////////////////////////////////////////////////// #ifdef __USE_MALLOC typedef malloc_alloc alloc; #else typedef __default_alloc_template<0,0> alloc; #endif template class simple_alloc{ public: static T* allocate(size_t n){ return 0==n ? 0 : (T*)Alloc::allocate(n * sizeof(T)); } static T* allocate(void){ return (T*)Alloc::allocate(sizeof(T)); } static void deallocate(T *p, size_t n){ if(0!=n) Alloc::deallocate(p, n*sizeof(T)); } static void deallocate(T *p){ Alloc::deallocate(p,sizeof(T)); } }; ////////////////////////////////////////////////////////////////////////////////////////// #ifndef __STL_CONFIG_H #define __STL_CONFIG_H //#define __USE_MALLOC #endif ////////////////////////////////////////////////////////////////////////////////////////// #ifndef __STL_CONSTRUCT_H #define __STL_CONSTRUCT_H template void construct(T1* p, const T2& value){ new (p) T1(value); } #endif //////////////////////////////////////////////////////////////////////////////////////// #ifndef __STL_ITERATOR_H #define __STL_ITERATOR_H template T* value_type(const T*){ return (T*)(0); } #endif //////////////////////////////////////////////////////////////////////////////////////// #ifndef __STL_UNINITIALIZED_H #define __STL_UNINITIALIZED_H template ForwardIterator _uninitialized_fill_n_aux(ForwardIterator first, Size n, const T &x, _true_type){ cout<<"yyyyyyyyyyy"< ForwardIterator _uninitialized_fill_n_aux(ForwardIterator first, Size n, const T &x, _false_type){ ForwardIterator cur = first; for(; n>0; --n, ++cur){ cout<<"xxxxxxxxxxxx"< ForwardIterator _uninitialized_fill_n(ForwardIterator first, Size n, const T &x, T1*){ //typedef _false_type is_POD; typedef typename _type_traits ::is_POD_type is_POD; //return _uninitialized_fill_n(first, n, x, _false_type()); return _uninitialized_fill_n_aux(first, n, x, is_POD()); } template ForwardIterator uninitialized_fill_n(ForwardIterator first, Size n, const T &x){ return _uninitialized_fill_n(first, n, x, value_type(first)); } #endif //////////////////////////////////////////////////////////////////////////////////////// #ifndef __STL_VECTOR_H #define __STL_VECTOR_H template class vector{ public: typedef T value_type; typedef value_type* pointer; typedef value_type* iterator; typedef value_type& reference; typedef size_t size_type; typedef ptrdiff_t difference_type; public: vector() : start(0), finish(0), end_of_storage(0){} vector(size_type n){ fill_initialize(n, T()); } protected: void fill_initialize(size_type n, const T &value){ start = allocate_and_fill(n, value); finish = start + n; end_of_storage = finish; } iterator allocate_and_fill(size_type n, const T &x){ iterator result = data_allocator::allocate(n); uninitialized_fill_n(result, n, x); return result; } protected: typedef simple_alloc data_allocator; iterator start; iterator finish; iterator end_of_storage; }; #endif //////////////////////////////////////////////////////////////////////////////////////// #ifndef __TYPE_TRAITS_H #define __TYPE_TRAITS_H // struct _true_type {}; struct _false_type{}; template struct _type_traits { typedef _true_type this_dummy_member_must_be_first; typedef _false_type has_trivial_default_constructor; typedef _false_type has_trivial_copy_constructor; typedef _false_type has_trivial_assignment_operator; typedef _false_type has_trivial_destructor; typedef _false_type is_POD_type; }; template<> struct _type_traits { typedef _true_type has_trivial_default_constructor; typedef _true_type has_trivial_copy_constructor; typedef _true_type has_trivial_assignment_operator; typedef _true_type has_trivial_destructor; typedef _true_type is_POD_type; }; #endif /////////////////////////////////////////////////////////////////////////////////////// #ifndef _VECTOR_H_ #define _VECTOR_H_ #include"memory.h" #include"stl_vector.h" #endif ///////////////////////////////////////////////////////////////////////////////////////
测试代码
#include#include #include"vector.h" using namespace std; class Test{}; int main(){ vector v(10); //开辟了10个元素的空间; return 0;
测试结果
4、分析
(1)、vector的空间灵活性更高;
(2)、POD:也就是标量型别,也就是传统的型别,采取最保险安全的做法,调用构造函数;否则的话,就是调用系统的,基本类型就是true;
(3)、空构造了2个类型,针对不同萃取得到其_false_type或_true_type ; 就可以调用不同的函数,进行空间的分配,存在效率上的差异!!!
_true_type:将调用系统的填充函数,效率比较高.
(4)、容器、算法单独好实现,关键是通用性,模板是一种很好的解决方案,真正关键之处还在 : 迭代器的实现;
(5)、空间配置器负责分配、回收空间,只有一个;迭代器针对不同的容器有不同的实现方法!!!
文章标题:STL的框架实现
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