java扫雷代码有排行榜 java扫雷代码有排行榜吗

如何用java编写一个游戏排行榜的功能?

1)把记录的东西存到一个ArrayList 里但是退出以后再进入就没了。

创新互联公司基于分布式IDC数据中心构建的平台为众多户提供多线服务器托管 四川大带宽租用 成都机柜租用 成都服务器租用。

2)把记录的东西存到一个txt文件中用特殊的方式存再用特殊的方式取

比如说存的时候用“,”隔开名字和分数,在取的时候用split方法去分割

名字和分数。

3)把名字和分数存到数据库要的时候调用就是了(这个是最好的方法)

至于排行的话重写compareTo方法然后用Collections.sort去排序。

求助Java扫雷源码注释

import java.awt.*;

import java.util.*;

import java.io.*;

import javax.swing.*;

import javax.swing.Timer;

import java.awt.event.*;

import javax.swing.border.*;

/**

* pTitle:扫雷/p

*

* pDescription:学JAVA以来做的第一个游戏,程序中可能还有些BUG,希望大家提出来供一起探讨,

* 如果要测试记录文件,可以把雷的数量改的少一点,

* arithmetic中的while(landmintTally99), button_mouseClicked中的

* if((landmineNum-1)==0),有3处,表示还剩的雷数.completeGame中的

* for (int i=0; i99; i++)/p

* pCopyright: Copyright (c) 2006/p

*

* pCompany: private /p

*

* @author cqp

* @version demo

*/

public class shaolei extends JFrame {

/**类的属性和控件实例化*/

ImageIcon ButtonIcon; //按钮的图片;

HashMap map = new HashMap(); //雷和数字的状态,键为位置(0-479),值为状态,0-6为数字,7为雷;

HashMap flag_landmine = new HashMap(); //按钮上打的标记,如问号,对勾和取消,8为标记雷,9为问号,10为默认值空;

JMenuBar file = new JMenuBar(); //菜单栏;

JMenu game = new JMenu(); //菜单按钮;

JMenuItem start = new JMenuItem(); //菜单项;

JMenuItem record = new JMenuItem(); //菜单项;

JMenuItem quit = new JMenuItem(); //菜单项;

JMenuItem clearReocrd = new JMenuItem();//菜单项;

JMenu help = new JMenu(); //菜单按钮;

JButton[] cardsBtn = new JButton[480]; //480个按钮;

JButton beginBtn = new JButton(); //开始按钮;

JPanel pane = new JPanel(); //雷区面板;

JPanel paneTime = new JPanel(); //记数器所在的面板;

JOptionPane saveRecord = new JOptionPane(); //保存记录对话框;

JTextField landmineTally = new JTextField("99");//所剩雷的计数器;

JTextField timeTally = new JTextField("0"); //时间计数器;

GridLayout gridLayout1 = new GridLayout(); //网格布局;

Timer timer; //线程设施;

String[] landmine = new String[99]; //存放雷的位置,用来判断雷的位置是否重复;

slFrame_button_actionAdatper[] buttonClick =new slFrame_button_actionAdatper[480];//雷区按钮的事件类;

int mouseKey=0; //得到鼠标先按下的哪个键,用来判断鼠标是否同时按下了左右键;

int timeCount = 0; //时间计数器;

/**构造方法*/

public shaolei() {

try {

jbInit();

} catch (Exception exception) {

exception.printStackTrace();

}

}

/**界面设置*/

private void jbInit() throws Exception {

getContentPane().setLayout(null);

this.setJMenuBar(file);

game.setText("游戏");

start.setText("开局");

start.addActionListener(new slFrame_start_actionAdapter(this));

record.setText("排行榜");

record.addActionListener(new slFrame_record_actionAdapter(this));

quit.setText("退出");

quit.addActionListener(new slFrame_quit_actionAdapter(this));

help.setText("帮助");

clearReocrd.setText("清除记录");

clearReocrd.addActionListener(new slFrame_clearReocrd_actionAdapter(this));

landmineTally.setBounds(new Rectangle(5, 5, 40, 25));

landmineTally.setBackground(new Color(0,0,0));

landmineTally.setForeground(new Color(255,0,0));

landmineTally.setFont(new java.awt.Font("Times New Roman", Font.BOLD, 20));

landmineTally.setBorder(BorderFactory.createBevelBorder(1));

landmineTally.setEditable(false);

timeTally.setBounds(new Rectangle(520, 5, 50, 25));

timeTally.setBackground(new Color(0,0,0));

timeTally.setForeground(new Color(255,0,0));

timeTally.setHorizontalAlignment(4);

timeTally.setFont(new java.awt.Font("Times New Roman", Font.BOLD, 20));

timeTally.setBorder(BorderFactory.createBevelBorder(0));

timeTally.setEditable(false);

beginBtn.setBounds(new Rectangle(250, 5, 25, 25));

beginBtn.setBorder(BorderFactory.createBevelBorder(0));

beginBtn.addActionListener(new slFrame_beginBtn_actionAdatper(this));

beginBtn.setIcon(createImageIcon("images/laugh.jpg"));

paneTime.setBounds(new Rectangle(0, 0, 585, 35));

paneTime.setBorder(BorderFactory.createEtchedBorder());

paneTime.setLayout(null);

paneTime.add(landmineTally);

paneTime.add(timeTally);

paneTime.add(beginBtn);

pane.setBounds(new Rectangle(0, 35, 590, 320));

pane.setLayout(gridLayout1);

gridLayout1.setColumns(30);

gridLayout1.setRows(16);

file.add(game);

file.add(help);

game.add(start);

game.add(record);

game.add(quit);

help.add(clearReocrd);

this.getContentPane().add(pane);

this.getContentPane().add(paneTime);

ActionListener listener = new ActionListener(){ //自定义线程

public void actionPerformed(ActionEvent e){

timeCount++;

timeTally.setText(Integer.toString(timeCount));

}

};

timer = new Timer(1000, listener); //增加线程,并每1秒执行一次;

for (int i=0;i480;i++) //实例化480个小按钮加到面板pane中

{

cardsBtn[i] = new JButton();

cardsBtn[i].setText(""); //按钮上的文字去掉;

cardsBtn[i].setBorder(null); //按钮的边框去掉;

pane.add(cardsBtn[i]);

}

}

/**主方法*/

public static void main(String[] args) {

shaolei frame = new shaolei();

frame.setSize(580,410);

frame.setTitle("扫雷");

frame.show();

frame.setResizable(false); //不能修改窗体大小

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //点关闭按钮时直

}

/**自定义方法,用来给按钮增加图片*/

protected static ImageIcon createImageIcon(String path){

java.net.URL imgURL = shaolei.class.getResource(path);

if (imgURL != null) {

return new ImageIcon(imgURL);

} else {

System.err.println("Couldn't find file: " + path);

return null;

}

}

/**菜单按钮的事件,开始游戏*/

public void start_actionPerformed(ActionEvent e) {

start(); //初始化;

arithmetic(); //计算雷的位置;

calculate(); //计算雷的分布情况;

timer.start(); //时间线程开始;

}

/**开始游戏按钮的事件*/

public void beginBtn_mouseClicked(ActionEvent e){

start_actionPerformed(e); //直接调用菜单的事件;

}

/**自定义方法,游戏从这里开始,方法里对按钮的属性和状态进行初始化;*/

void start(){

timeCount=0; //时间从0开始;

landmineTally.setText("99");//所剩雷数为99;

for (int i = 0; i480; i++){

cardsBtn[i].setIcon(null); //清除按钮上的图片;

map.put( Integer.toString(i),Integer.toString(10)); //分布状态全为10,表示为空;

flag_landmine.put( Integer.toString(i),Integer.toString(10)); //标记状态全为10;

cardsBtn[i].removeMouseListener(buttonClick[i]); //去除雷区所有按钮的鼠标事件;

}

}

/**自定义方法,用来计算雷的分布位置*/

void arithmetic(){

Calendar time = Calendar.getInstance(); //日历类,得到当前时间;

int leed = time.get(Calendar.SECOND); //得到当前时间的秒;

Random rand = new Random(leed); //把秒数当个随机数的种子;

int tempRand; //临时随机数;

int landmintTally=0; //得到多少雷的计数器;

boolean flag=false; //标记是否重复;

int tempNum;

while(landmintTally 99){ //最多只能有99颗雷;

tempRand = (int)(rand.nextFloat()*480); //得随机数;

tempNum = Integer.parseInt(map.get(Integer.toString(tempRand)).toString());

if (tempNum == 7) continue; //如果重复执行一个数字;

landmine[landmintTally] = Integer.toString(tempRand); //把得到的位置放进字符串;

map.put(Integer.toString(tempRand),Integer.toString(7)); //把得到的位置放到map集合里,值为7,表示有雷;

landmintTally++; //计数器加1;

}

}

/**计算雷的分部情况,指一个按钮周围有多少雷;*/

void calculate()

{

int num; //按钮的状态;

int sum=0; //计数器,计算周围有几颗雷;

int leftUp, up, rightUp, left, right, leftDown, down, rightDown; //定义了8个位置

for (int i = 0; i480; i++)

{

leftUp = i-31;

up = i-30;

rightUp = i-29;

left = i-1;

right = i+1;

leftDown = i+29;

down = i+30;

rightDown= i+31;

cardsBtn[i].setBorder(BorderFactory.createBevelBorder(0)); //设置按钮的边框样式;

buttonClick[i] = new slFrame_button_actionAdatper(this,i); //实例化事件类;

cardsBtn[i].addMouseListener(buttonClick[i]); //给当前按钮添加鼠标事件;

num = Integer.parseInt(map.get(Integer.toString(i)).toString());//得到当前按钮的状态;

if (num == 7){

continue; //如果这个按钮的状态为雷,跳到下个按钮;

}

if (i == 0) { //左上角第一颗雷;

num = Integer.parseInt(map.get(Integer.toString(i)).toString());

if ( Integer.parseInt(map.get(Integer.toString(right)).toString()) == 7 ) sum++; //如果是雷计数器加1;

if ( Integer.parseInt(map.get(Integer.toString(down)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(rightDown)).toString()) == 7 ) sum++;

map.put(Integer.toString(0),Integer.toString(sum)); //把得到的数字放到当前的位置;

sum=0; //计数器清零;

continue; //下个按钮;

}else if (i == 29) { //右上角第一颗雷;

if ( Integer.parseInt(map.get(Integer.toString(left)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(leftDown)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(down)).toString()) == 7 ) sum++;

map.put(Integer.toString(i),Integer.toString(sum));

sum=0;

continue;

}else if (i == 450) { //左下角第一颗雷;

if ( Integer.parseInt(map.get(Integer.toString(right)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(up)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(rightUp)).toString()) == 7 ) sum++;

map.put(Integer.toString(i),Integer.toString(sum));

sum=0;

continue;

}else if (i == 479) { //右下角第一颗雷;

if ( Integer.parseInt(map.get(Integer.toString(left)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(leftUp)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(up)).toString()) == 7 ) sum++;

map.put(Integer.toString(i),Integer.toString(sum));

sum=0;

return;

}else if (i29){ //第一行;

if ( Integer.parseInt(map.get(Integer.toString(left)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(leftDown)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(down)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(right)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(rightDown)).toString()) == 7 ) sum++;

map.put(Integer.toString(i),Integer.toString(sum));

sum=0;

continue;

}else if (i450){ //最后一行;

if ( Integer.parseInt(map.get(Integer.toString(leftUp)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(up)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(rightUp)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(left)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(right)).toString()) == 7 ) sum++;

map.put(Integer.toString(i),Integer.toString(sum));

sum=0;

continue;

}else if ( (i%30) == 0 ){ //第一列;

if ( Integer.parseInt(map.get(Integer.toString(up)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(rightUp)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(right)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(down)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(rightDown)).toString()) == 7 ) sum++;

map.put(Integer.toString(i),Integer.toString(sum));

sum=0;

continue;

}else if ( ((i+1)%30) == 0 ){ //最后一列;

if ( Integer.parseInt(map.get(Integer.toString(leftUp)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(up)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(left)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(leftDown)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(down)).toString()) == 7 ) sum++;

map.put(Integer.toString(i),Integer.toString(sum));

sum=0;

continue;

}else{ //除去四周剩下的;

if ( Integer.parseInt(map.get(Integer.toString(leftUp)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(up)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(rightUp)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(left)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(right)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(leftDown)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(down)).toString()) == 7 ) sum++;

if ( Integer.parseInt(map.get(Integer.toString(rightDown)).toString()) == 7 ) sum++;

map.put(Integer.toString(i),Integer.toString(sum));

sum=0;

continue;

}

}

}

/**鼠标点击事件,参数i为点击按钮的位置 */

public void button_mouseClicked(MouseEvent e,int i){

int mKey = e.getButton(); //点击的哪个键;

int landmineNum = Integer.parseInt(landmineTally.getText().toString()); //所剩的雷数;

int num = Integer.parseInt(map.get(Integer.toString(i)).toString()); //当前按钮的状态;

int flag = Integer.parseInt(flag_landmine.get(Integer.toString(i)).toString());//当前按钮的标记状态;

if ( (mKey == 3) ( cardsBtn[i].getBorder()!= null)){ //点击为鼠标右键,并且边框不为空(空的表示已按亮开的);

if (flag == 10){ //如果没有标记,则改为标记状态;

flag_landmine.put(Integer.toString(i),Integer.toString(8));

ButtonIcon = createImageIcon("images/8.jpg");

cardsBtn[i].setIcon(ButtonIcon);

landmineTally.setText( Integer.toString(landmineNum - 1) );

if ( (landmineNum-1) == 0) //如果标记的雷数为99;

completeGame(); //完成游戏;

}else if (flag == 8){ //如果为标记状态,则改为问号;

flag_landmine.put(Integer.toString(i),Integer.toString(9));

ButtonIcon = createImageIcon("images/9.jpg");

cardsBtn[i].setIcon(ButtonIcon);

landmineTally.setText( Integer.toString(landmineNum + 1) );

if ( (landmineNum+1) == 0) //如果标记的雷数为99;

completeGame(); //完成游戏;

}else if (flag == 9){ //如果为问号,则取消标记;

flag_landmine.put(Integer.toString(i),Integer.toString(10));

cardsBtn[i].setIcon(null);

}

}else if (mKey == 1){ //如果点击为鼠标左键;

flag_landmine.put(Integer.toString(i),Integer.toString(10)); //先清除所点击按钮的标记状态;

if ( (landmineNum+1) == 0) //如果标记的雷数为99;

completeGame(); //完成游戏;

if (num == 7){ //如果铵钮的状态为雷,则结束游戏;

overGame(i);

}else if (num == 0){ //如果雷数为空

if ( flag == 8 ){ //如果已经标记为雷,计数器加1;

landmineTally.setText( Integer.toString(landmineNum + 1) );

}

ButtonIcon = createImageIcon("images/0.jpg");

cardsBtn[i].setIcon(ButtonIcon);

cardsBtn[i].setBorder(null);

display(i); //亮开周围的按钮;

}else { //数字为1-6之间,亮开按钮,并显示数字所对应的图片;

if ( flag == 8 ){ //如果已经标记为雷,计数器加1;

landmineTally.setText( Integer.toString(landmineNum + 1) );

}

ButtonIcon = createImageIcon("images/"+num+".jpg");

cardsBtn[i].setIcon(ButtonIcon);

cardsBtn[i].setBorder(null);

}

}

if ( (mouseKey==1 mKey == 3) || (mouseKey==3 mKey == 1) ){ //鼠标左右键同时点按下;

open(i); //亮开周围的按钮(先判断);

}

mouseKey = 0;

}

/**自定义方法,用来判断是否要亮开周围的按钮*/

void open(int i){

int landmineAmount = 0; //实际的雷数;

int flagAmount=0; //标记的雷数;

int landmine_leftUp=0, landmine_up=0, landmine_rightUp=0, landmine_left=0, landmine_right=0,

landmine_leftDown=0, landmine_down=0, landmine_rightDown=0; //定义了实际雷的8个位置

int flag_leftUp=0, flag_up=0, flag_rightUp=0, flag_left=0, flag_right=0,

flag_leftDown=0, flag_down=0, flag_rightDown=0; //定义了标记雷的8个位置

//实际雷所在的8个位置和标记雷的8个位置,如果不加判断则hashMap集合会越界;

if (i 31) landmine_leftUp = Integer.parseInt(map.get(Integer.toString(i-31)).toString());

if (i 30) landmine_up = Integer.parseInt(map.get(Integer.toString(i-30)).toString());

if (i 29) landmine_rightUp = Integer.parseInt(map.get(Integer.toString(i-29)).toString());

if (i 1) landmine_left = Integer.parseInt(map.get(Integer.toString(i-1)).toString());

if (i 479) landmine_right = Integer.parseInt(map.get(Integer.toString(i+1)).toString());

if (i 450) landmine_leftDown = Integer.parseInt(map.get(Integer.toString(i+29)).toString());

if (i 449) landmine_down = Integer.parseInt(map.get(Integer.toString(i+30)).toString());

if (i 448) landmine_rightDown = Integer.parseInt(map.get(Integer.toString(i+31)).toString());

if (i 31) flag_leftUp = Integer.parseInt(flag_landmine.get(Integer.toString(i-31)).toString());

if (i 30) flag_up = Integer.parseInt(flag_landmine.get(Integer.toString(i-30)).toString());

if (i 29) flag_rightUp = Integer.parseInt(flag_landmine.get(Integer.toString(i-29)).toString());

if (i 1) flag_left = Integer.parseInt(flag_landmine.get(Integer.toString(i-1)).toString());

if (i 479) flag_right = Integer.parseInt(flag_landmine.get

太长了写不完,我把压缩包发给你吧,49905518注意查收

扫雷中英雄榜用JAVA Swing怎么做

JOptionPane就可以了,不必自己再设计类了。

你运行一下我下面的代码段就知道了。

import javax.swing.JOptionPane;

import javax.swing.JDialog;

import javax.swing.JButton;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

public class MultiplyTable1{

public static void main(String[] args){

JOptionPane pane=new JOptionPane(String.format("初级:%1$3d秒%2$20s\n中级:%3$3d秒%4$20s\n高级:%5$3d秒%6$20s",999,"匿名",999,"匿名",999,"匿名"));

JButton btnRecount,btnOK;

btnRecount=new JButton("重新计分(R)");

btnRecount.setMnemonic('R');

btnOK=new JButton("确定");

pane.setOptions(new JButton[]{btnRecount,btnOK});

final JDialog dlgHeroList=pane.createDialog(null,"扫雷英雄榜");

btnRecount.addActionListener(new ActionListener(){

public void actionPerformed(ActionEvent e){

dlgHeroList.dispose();

//重新计算

}

});

btnOK.addActionListener(new ActionListener(){

public void actionPerformed(ActionEvent e){

dlgHeroList.dispose();

}

});

dlgHeroList.setVisible(true);

}

}


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