Unity3DShader实现贴图切换效果-创新互联
本文实例为大家分享了shader实现基于世界坐标的贴图置换效果。
华州网站制作公司哪家好,找创新互联!从网页设计、网站建设、微信开发、APP开发、自适应网站建设等网站项目制作,到程序开发,运营维护。创新互联于2013年创立到现在10年的时间,我们拥有了丰富的建站经验和运维经验,来保证我们的工作的顺利进行。专注于网站建设就选创新互联。效果如下:
设置面板如下:
可在面板上设置切换方向,与切换对象,及其切换速度。
shader实现如下:
Shader "XM/Effect/SwapTexture" { Properties { _Color ("Color", Color) = (1,1,1,1) _MainTex ("Albedo (RGB)", 2D) = "white" {} _TargetTex ("Target Tex", 2D) = "white" {}//目标贴图 [KeywordEnum(Up, Down, Left, Right, Forward, Back)] _mode ("Mode", Int) = 0//切换方向 _SwapBlend ("Blend", Range(0,1)) = 0//0-1混合值 _SwapMin("Min Value", Float) = 0//最小世界坐标 _SwapMax("Max Value", Float) = 0//大世界坐标 _Glossiness ("Smoothness", Range(0,1)) = 0.5 _Metallic ("Metallic", Range(0,1)) = 0.0 } SubShader { Tags { "RenderType"="Opaque" } LOD 200 CGPROGRAM // Physically based Standard lighting model, and enable shadows on all light types #pragma surface surf Standard fullforwardshadows vertex:vert // Use shader model 3.0 target, to get nicer looking lighting #pragma target 3.0 sampler2D _MainTex; sampler2D _TargetTex; struct Input { float2 uv_MainTex; float3 worldPos; }; half _mode; half _SwapBlend; float _SwapMin; float _SwapMax; half _Glossiness; half _Metallic; fixed4 _Color; void vert (inout appdata_full v, out Input o) { UNITY_INITIALIZE_OUTPUT(Input,o); } void surf (Input IN, inout SurfaceOutputStandard o) { half useTarget = 0; float targetValue = 0; switch(_mode)//模式选择 { case 0://up targetValue = (_SwapMax - _SwapMin) * _SwapBlend + _SwapMin; useTarget = IN.worldPos.y > targetValue?0:1; break; case 1://down targetValue = (_SwapMax - _SwapMin) * (1 - _SwapBlend) + _SwapMin; useTarget = IN.worldPos.y < targetValue?0:1; break; case 2://left targetValue = (_SwapMax - _SwapMin) * (1 - _SwapBlend) + _SwapMin; useTarget = IN.worldPos.x < targetValue?0:1; break; case 3://right targetValue = (_SwapMax - _SwapMin) * _SwapBlend + _SwapMin; useTarget = IN.worldPos.x > targetValue?0:1; break; case 4://forward targetValue = (_SwapMax - _SwapMin) * _SwapBlend + _SwapMin; useTarget = IN.worldPos.z > targetValue?0:1; break; case 5://back targetValue = (_SwapMax - _SwapMin) * (1 - _SwapBlend) + _SwapMin; useTarget = IN.worldPos.z < targetValue?0:1; break; } // Albedo comes from a texture tinted by color fixed4 c; if(useTarget == 1) { c = tex2D (_TargetTex, IN.uv_MainTex); } else { c = tex2D (_MainTex, IN.uv_MainTex); } c *= _Color; o.Albedo = c.rgb; // Metallic and smoothness come from slider variables o.Metallic = _Metallic; o.Smoothness = _Glossiness; o.Alpha = c.a; } ENDCG } FallBack "Diffuse" }
另外有需要云服务器可以了解下创新互联scvps.cn,海内外云服务器15元起步,三天无理由+7*72小时售后在线,公司持有idc许可证,提供“云服务器、裸金属服务器、高防服务器、香港服务器、美国服务器、虚拟主机、免备案服务器”等云主机租用服务以及企业上云的综合解决方案,具有“安全稳定、简单易用、服务可用性高、性价比高”等特点与优势,专为企业上云打造定制,能够满足用户丰富、多元化的应用场景需求。
网站题目:Unity3DShader实现贴图切换效果-创新互联
地址分享:http://ybzwz.com/article/deccsj.html